Spatial Interaction & Simulation

Pullstones

Exploring how a digital world responds.

Development project
Concept illustration

The project

Project overview

Pullstones is a 3D game development project using RealityKit. It explores the relationship between geometry, physics, custom interaction, simulation, and computer strategy in a spatial experience.

Problem or objective

A spatial game needs consistent rules for how objects behave and how a person interacts with them. The objective is to bring physical simulation and game logic together in a coherent, understandable experience.

Solution approach

I work with modular systems for geometry, interaction, physics, and strategy. Separating these responsibilities makes it possible to investigate behavior and refine individual parts without losing sight of the overall experience.

Key capabilities

  • 3D geometry and RealityKit scenes
  • Physics and simulation behavior
  • Custom spatial interaction systems
  • Computer strategy and modular development

Architecture & technical elements

RealityKit provides the spatial foundation. Geometry, physical behavior, interaction handling, and computer strategy form distinct areas of the implementation, supporting investigation and refinement of complex game behavior.

  • RealityKit
  • 3D geometry
  • Physics
  • Simulation
  • Custom interactions
  • Computer strategy

What the work demonstrates

Working across visual, physical, and logical systems; diagnosing emergent behavior; and applying modular design to an interactive product beyond conventional business software.

Current product status

Development project

Development project. Pullstones is presented as an exploration of spatial software and game systems; no commercial release is implied.

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A conversation is a good place to start

Let's Solve Something
Worth Solving.

Whether you're a business looking to improve operations or an organization seeking someone who combines business insight with hands-on technical execution, I'd welcome a conversation.